Province Stealing System
Our server has a unique province-stealing system to balance out the unlimited political claims you're given. Please read below as it is important to your nation's success.
Protecting your nation's provinces is crucial to maintaining sovereignty and stability. Each province should have a strong and strategic structure, such as a fort, castle, or similar, to establish a defensive presence and deter threats. This infrastructure forms the backbone of your defense strategy, offering partial protection against intrusions.
Investing in fortifying these structures is both beneficial and necessary. A fortified province cannot be taken without a conflict. Conversely, provinces without adequate defenses are at risk of annexation without resistance. Therefore, prioritize the construction and upkeep of protective buildings in each province. This not only enhances regional security but also strengthens the overall defense of your nation, ensuring resilience against external threats.
You don't need to build large mansions in each province; even a modest house with some effort will suffice to defend your province.
This is the province map for the server:

Each province that you claim in-game (any amount of it) must be defended for it to be protected from easy stealing.
Defending Guidelines
Your structure must be viewable from the live map, so you cannot build it underground.
It must be roughly the size of a simple and small starter home and can be bigger if you'd like.
The interior doesn't need to be finished, but adding a crafting table and some furnaces will do.
Stealing Guidelines
You are only able to steal provinces on the same continent as your nation (the homeland/capital).
You can steal any amount of land that your target nation owns in the province.
You can steal up to two provinces per week.
Avoid border gore.
If you're unsure of where the provincial lines are or have any other questions, DM @Duckam for information.
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